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        Thread Statistics | Show CCP posts - 11 post(s) | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:14:00 -
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          I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:21:00 -
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          TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
   I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns.
  Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery. | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:24:00 -
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          Catherine Laartii wrote:Vlad Vladimir Vladinovsky wrote:I still don't think ships like the abaddon or hyperion are fieldable because of their "exceptional performance in a niche" its extremely underwhelming and I'd rather bring a battleship or equivalent that can fill that niche as well as do other things. I think the Abaddon and Hyperion's massive capacitor problems (especially the Abaddon) make them very difficult to use and apply. I find countless fits that must use heavy capacitor boosters because the abaddon and other similar ships simply cannot be viable at all without them.
  Because of this I feel that why should I ever bring an abaddon when any other battleship fills the role far better? Yes the abaddon has its massive tank and such but its not very good at anything else because of mobility, cap problems I just don't think its applicable as anything other than a brick, a heavy nearly unthrowable brick. Why bring an abaddon when I can field other battleships that have just as good tank and better DPS applications (or role applications for that matter) because they don't have capacitor problems!  bump abby's cap up to or past the hyperion's, give it the best regen out of the bunch next to the apoc...and drop a mid for a low on it. The heavy armor tank is central to what the ship is, and I'll be damned before the Gallente beat out the Amarr on lowslot utility and tanking.    
  Its funny because the Apoc has a shorter targetting distance than the Abaddon despite the Apoc getting a range and tracking bonus, the entire purpose of a sniping ship
  I think the abaddon's cap problems also heavily stems into Laser Capacitor usage which makes most amarr ships have terrible cap problems. For a race that uses lasers with capacitor as ammo you'd think they would have developed technology to help alleviate this issue. | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:25:00 -
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          TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
  I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery.  but they don't have extreme range.   Correct me if I'm wrong but I'm pretty sure artillery can reach farther than rails can they just have less tracking to balance | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:30:00 -
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          TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote:Vlad Vladimir Vladinovsky wrote:TrouserDeagle wrote: I think it's a projectiles problem. they just have no dps at any ranges, ever. but a general weapons rebalance seems unlikely, considering how long this non-change has taken.
  I disagree, I think the abilities of artillery is favorable because of its extremely high alpha and extreme range compared to say railguns. Yes Railguns and Beams might fire faster but the DPS is about the same I find, the huge alpha is the attraction to artillery.  but they don't have extreme range.  Correct me if I'm wrong but I'm pretty sure artillery can reach farther than rails can they just have less tracking to balance  nope. they have no range, no tracking and no dps. it's all in the volley damage, and the no-cap and damage types thing.   Yea you're right, just looking at pyfa shows the artillery trades some optimal range for fall off and the rails have more optimal but less fall off, leading to about the same overall range | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:38:00 -
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          Querns wrote:A question -- have you considered simply removing sentry drones from the list of drones to which the Ishtar confers a bonus? With the drone skill revamp done recently, it ought to be fairly straightforward from a technical perspective (unless, of course, I'm missing something.) Sentries are largely what make the Ishtar so strong, and it's not like the sentry drone would fall completely out of favor after being excised from the Ishtar. Doing this would provide a reason to fly a Dominix again.   I think it would be no different than any other drone boat for that matter, why bring an ishtar without sentries when you can just field 2 VNI's for the same price seeing as the VNI is the closest drone boat competitor to the ishtar | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 14:56:00 -
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          Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
  TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
  nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms  arties already have far too much alpha and should really be changed too a better balanced profile...   They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds
  their DPS is worse than Rails, have less tracking and have about the same range | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  1
  
          
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        Posted - 2014.07.29 15:02:00 -
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          Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
   Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  3
  
          
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        Posted - 2014.07.29 15:22:00 -
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          Duckslayer wrote:Battleships seem in an ok place right now? Jesus you must have never tried to run a MWD on a battleship then. Why is the cap use so massive in comparison to other classes   gun boat battleships generally have really really bad capacitor problems to the point they must run heavy capacitor boosters with 800's or be useless within a minute or less
  the abaddon is the perfect example of this, large lasers use an incredible amount of cap to fire, if you add anything to an abaddon that uses cap, tracking computers, active hardeners or anything it becomes extremely hard to fly, thats not even counting a microwarp drive, afterburner is always a bad choice on heavy ships like that | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  4
  
          
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        Posted - 2014.07.29 17:08:00 -
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          CCP Rise wrote:Quote:why do you think battleships are in a good place? I never see them used for anything.  If you read the text you quoted you will see that I said battleships as a whole getting used isn't what I said was in a good place, rather that battleships are in a pretty good place relative to other battleships. Also, even though you've been very unlucky not to see them at all, I can assure you they are used for things.   Yea they might be all within the same "usability" as other battleships but battleships aren't anything special either
  I think its awful that battleships require the use of a heavy capacitor booster or be useless entirely, many gun boats especially the ones whose guns use capacitor have massive capacitor problems to begin with. | 
      
      
      
          
          Vlad Vladimir Vladinovsky 
          Natural 20 Shinjiketo
  4
  
          
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        Posted - 2014.07.29 17:18:00 -
          [11] - Quote 
          
           
          TrouserDeagle wrote:we could just remove super capitals altogether. they're silly and hard to balance.   ftfy | 
      
      
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